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General Strategy[]
These are strategies that hold-true regardless of gameplay-styles, but are important to STWOG...
Be slow[]
- Since there is a "healing" aspect to many of the game-elements, and that healing depends upon physical wall-time expiring, it is actually better to be a SLOW player than a fast one...
Accept the bugs[]
- This game was/is not coded perfectly... There have been many occasions that i was shaking my head and saying WTF at the screen... in my case, usually the errors worked out in my favor - but occasionally it did not... try to be zen about it...
- I used to work in software development and we had a fun-expression: "It is NOT a bug, it is a FEATURE..." we used whenever something unexpected happened in our software...
Try picking on weaker opponents[]
- If you are given the chance to battle someone/something that is significantly weaker than you - take it...
Bail out if you are gonna Lose[]
- Since there is no real penalty for the game "crashing", you can use that to your advantage...
- If you are about to lose an Arena-battle, then just jump out of the game and kill-it from your task-manager (ie: crash)... The next time you start the game/app it will put you right back at a fresh-try against your opponent...
- This can work in Event-battles also, however i am not sure whether you would lose any trophy points like in Arenas... also, the clock-timer did not reset if you retried directly after a loss - so bailing out of the game might change your points-awarded (to more, actually) if you were re-playing a battle...
- This was mentioned elsewhere LINK but it was oftentimes useful to bail out of the prize-awards if you were unsure whether you wanted to collect them just-then...
Read the Tips WYW[]
- The tips do repeat a fair amount and have a fair number of general comments, BUT...
- The tips you receive that are specific, will be specific for your upcoming battle or mode - namely: Crew, Ship, or Diplomacy...
- The tips also might remind you of strategies that you have optimized upon during your specific gameplay... For instance, there is one about "always attack the strongest opponent first" - but when there are 3 characters to battle i find that targeting the RIGHT-most character (of any two equal-level) is more effective for my gameplay-style...
Collection Strategy[]
The Numbers[]
- The bare-minimum number of characters and starships you will ever need is 6 and 2... Once you have decided WHICH ones you like - the truth is you could probably live with only those 6 character and 2 ship slots...
- NB: There are currently only two characters who have 3-possible-versions... Thus, you could conceivably have the following teams:
- As described above, each differently tiered (star) character is independent and levels-up on its own terms...
- Once upon a time, it was probably possible to collect a character TWICE - but I have never actually played against any Crew-team that had more than 3 characters...
- The reason I believe that it used to be possible is because I have seen a 4-player team occasionally inside the Alliance-listings...
- I assume that my viewing is actually just a BUG of the viewing process, rather than a bug that is actually playable for that player...
- The Recruit Area will hold any/all ships or characters for a week...
- Unfortunately, as a newer player, the game is fairly boring and so it is sometimes easy to let this time-of-holding, EXPIRE...
- If you do not plan on using any of the recruited characters, it is very beneficial to sell them for the crystals-earned...
- Way back when, I think I did let them expire and I think that by-doing-so - I was not given any crystals for their sale... You have been warned
- After spending some gold on single expansion slots for either characters or starships, the cost for further expansion-slots increases (but not doubles) so you can buy slots 2-at-a-time...
- The single-slot costs are: Tbd...
- The double-slots costs are:
The Choices[]
- Most newer players will just collect/upgrade whatever characters/starships they stumble-across normally
- Except for some rare exceptions, it is almost always more-beneficial to collect/upgrade higher tiered crew/ships...
- For Events, it is entirely possible to complete all levels of every event (even Hard.Legendary) using three Tier 1 maxxed-out characters and a ship...
- For Arenas, it becomes impossible to win beyond certain-limits without having higher-tiered/higher-levelled items...
- There are some characters/ships that are higher-probability to receive for various reasons... If you are a newer player, these higher-probability character recruitments are critical to move forward in the game... Some of my personal-experiences are as follows:
- If you use the WHEEL a lot, the characters you receive are fairly consistent after awhile...
- Category:Romulan - usually Terrhea, D'Aindal, and T'Vralai
- ?-prize-bonus: S'Fangudl, DaiMon Tarr
- Earlier (iirc) it included Ameh, Ensign Chekov, Lt. Sulu and Lt. Uhura
- Earlier ?-prizes: Cmdr. McCoy,
- The wheel never has given away a ship, afaict...
- Depending upon which Events you play (and how far you get), you can receive the following characters/ships fairly easily...
- Ships: Hideki, Galor, Original Enterprise, Next Enterprise, Klingon bop, Romulan bop
- Depending upon which Storyline you start with (and how far you go thru the story), you will receive the following characters/ships...
- Category:TOS Ship - 4 T-1 TOS Federation SO/EN Original Enterprise , 4 T-1 TOS Klingon SO/KBP Klingon bop , 2 T-1 TOS Romulan SO/RBP Romulan bop ,
- Category:TOS Crew - 2*Mister Scott, 2*Lt. Uhura, Captain Kirk, 2*Lt. Sulu, 2*Mister Spock, 2*Doctor McCoy, 2*Ensign Chekov
- Category:TNG Ship - 4 T-1 TNG Federation SN/END Next Enterprise , 5 T-1 TNG Klingon SN/KV Ship-Vor'Cha , 3 T-1 TNG Cardassian SN/CH Hideki ,
- Category:TNG Crew - 2*Cmdr. Riker, 2*Lt. La Forge, 2*Captain Picard, 2*Lt. Data, Lt. Worf, 2*Counselor Troi, 2*Dr. Beverly Crusher,
- You will also get lots of basic/blue recruitment packs, both TNG and TOS which will adjust the lists given above by random-amounts of extra characters/starships...
- If you use the WHEEL a lot, the characters you receive are fairly consistent after awhile...
Ship Game Strategy[]
- You do not need to have a perfectly repaired (100%) ship to start a battle...
Crew Game Strategy[]
- You do not need to have a perfectly healthy (100%) crew to start a battle...
- You do not need to have all three crew-slots filled to start a battle...
- However, you DO need to have each of your crew-slots filled with character at greater-than-25% health to start a battle... At least, I got a message saying that when one of my crew members was too-weak and i had forgotten to heal him...
Diplomacy Strategy[]
- You do not need to have a perfectly healthy (100%) character to start a battle...