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Cardassian Galor is a Tier 2 item that is only playable from the TNG-side of the game.

Read more about this topic on the Memory-Alpha Wikia.

Evolutions Edit


Trivia Edit

  • Section removed due to game closure...
  • Please add any known/older trivia to the comments section, below...

Skills Tables/Updates Edit

Skill Number 1 is called Strategic Maneuvering.

Its color is Yellow. Yellow

UpgradeCostDescription
110Does 150 damage to the enemy, losing 75 life points. Adds a yellow counter of 2 turns that recharges 30 life points when used up.
210Does 180 damage to the enemy, losing 95 life points. Adds a yellow counter of 2 turns that recharges 45 life points when used up.
310Does 210 damage to the enemy, losing 105 life points. Adds a yellow counter of 2 turns that recharges 55 life points when used up.
410Does 240 damage to the enemy, losing 120 life points. Adds a yellow counter of 2 turns that recharges 60 life points when used up.
510Does 270 damage to the enemy, losing 135 life points. Adds a yellow counter of 2 turns that recharges 68 life points when used up.


Skill Number 2 is called Efficient Weapons System.

Its color is Blue. Blue

UpgradeCostDescription
1PASSIVE[Passive] If user has less than 15% of life, changes 3 random blue gems to offensive gems of 9 damage.
2PASSIVE[Passive] If user has less than 15% of life, changes 5 random blue gems to offensive gems of 9 damage.
3PASSIVE[Passive] If user has less than 15% of life, changes 7 random blue gems to offensive gems of 9 damage.
4PASSIVE[Passive] If user has less than 15% of life, changes 9 random blue gems to offensive gems of 9 damage.
5PASSIVE[Passive] If user has less than 15% of life, changes 11 random blue gems to offensive gems of 9 damage.


Skill Number 3 is called Shield Frequency Modulation.

Its color is Purple. Purple

UpgradeCostDescription
17Repairs 25 shield points and adds 2 defensive gems that protect against 9 damage per turn.
27Repairs 35 shield points and adds 2 defensive gems that protect against 12 damage per turn.
37Repairs 43 shield points and adds 2 defensive gems that protect against 18 damage per turn.
47Repairs 54 shield points and adds 2 defensive gems that protect against 22 damage per turn.
57Repairs 61 shield points and adds 2 defensive gems that protect against 25 damage per turn.


Section headingEdit

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